Virtual Worlds and Social Networking
By: Mereya Kaluk
Virtual Worlds and Social Networking
took the Internet by storm. Both of the applications are popular and commonly
used by the Millennials (people born between 1982 and 2000) today.
Since it is so widely used, it will
only be weird if someone does not participate in social networking and virtual
worlds. According to Papp (n. d), a
virtual world is an interactive stimulated environment that allows multiple
users to participate simultaneously via an online interface. It allows many
people to participate in the virtual world simultaneously by using graphical
user interface to depict a 2D or 3D visual space. In other words, it allows the
formation of social groups such as housemates, clubs and neighborhoods.
Virtual Worlds
Virtual
Worlds target every population regardless of their background and ages. For
children the virtual worlds that target them are Disney’s Toontown and Pirates
of the Carribean (Papp, n. d). Meanwhile for teens, the examples of virtual
worlds are Second Life for Teens and Whyville. Besides that, there are also virtual
worlds geared toward adults. For instance, the types of virtual worlds for
adults are World of Warcraft, Second Life and The Sims Online.
According to
Papp (n. d), Second Life is a three-dimensional virtual world designed in 2003 by
Linden Labs company in Sans Francisco. In virtual worlds, people can create
their avatar which is a computer user’s self -representation or alter ego. It
can be realistic to their identity or robot, animals and other creatures. The
use of virtual world is gaining more and more attention because the Avatar
created can even ride in vehicles, boats and airplanes as they explore their
virtual world.
Social Networking
Social Networking sites are similar to
virtual world even though there are certain differences between the two. The
types of social networking are MySpace and Facebook. What makes social
networking and virtual world different is that in social networking, the users
not need to create an Avatar. The closest example to virtual world is Facebook as it offers online game such as Farmville, Happy Aquarium and Cafeworld.
By connecting to these games, users can see how each other progress in the games. Although social networking sites do not allow users to create Avatar, they can recruit players within their networking friends to fight against other players.
To know more about virtual communities and social media, click the video below:
References:
Papp, R. (n.d.).
Virtual worlds and social networking: reaching the millenials. Journal of
Technology Research.
For me the best thing about the virtual world we can experience the new advance of technology, it seem you in the matric reloaded movie... I still remember my first time wearing samsung VR device, one of virtual reality device, the experience is so fun and exciting. you can feel you in the other side of the world and you can create the place you want to be.
ReplyDeleteThat's the beauty of technology. We get to experience the things beyond our expectation!
DeleteBased on my experience when play virtual world game before, what I can say is, it was fun and interesting.
ReplyDeleteVirtual world game make us happy because we can create our own world without any distraction from others. We can do whatever we want and everything possible in virtual world
ReplyDeleteWe will gain new experience that we never imagine before and for sure it was so interesting
ReplyDeletevirtual game help in boost up your imagination together with your creativity. I do play virtual game too called The Sims as we can build their house, choose their traits and many more. It is very interesting.
ReplyDelete